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5. "nunchaku" means an instrument consisting of two sticks, clubs, bars, or rods to be used as handles, connected by a rope, cord, wire or chain which is in the design of a weapon used in connection with the practice of a system of self-defense. 6. "switchblade knife" means any knife, the blade of which opens automatically by hand pressure applied to a button, spring, or device in its handle. 7. "throwing star" means a disk having sharp radiating points or any disk-shaped bladed object which is hand-held and thrown and which is in the design of a weapon used in connection with the practice of a system of self-defense. b ; it shall be unlawful for any person to knowingly possess an illegal weapon, unless such person is a peace officer as defined by state law while acting in the lawful discharge of his duties or such person has a valid permit and license for possession of such weapon. an "illegal weapon" means a blackjack, gas gun, gravity knife, metallic knuckles or switchblade knife. 2001 ; c ; it shall be unlawful to knowingly aim, swing, or throw a throwing star or nunchaku at another person or to knowingly possess a throwing star or nunchaku in a public place, except for the purpose of presenting an authorized public demonstration or exhibition, receiving instruction in conjunction with an organized school or class, or transporting the throwing star or nunchaku in a closed container for said demonstration or instruction. 2001 ; d ; upon the motion of the prosecuting attorney after the conviction of a defendant, the court may order the forfeiture of any illegal weapon as an element of sentencing or as a condition of probation or of a deferred sentence. 2001 ; e ; violation of this section is a criminal offense, punishable by a fine or imprisonment, or both, as provided in section 1-8-1 of this code. 2001 ; introduced, passed on first reading, and title and purpose ordered published this day of , 2003. passed, enacted on second reading, and full text ordered published this day of , 2003.
71, 72 ; yekutiely, david [il il]; sheshet hayamim street 24, 47247 ramat hasharon il ; . yekutiely, barak [il us]; 1278 wellington avenue, teaneck, nj 07666 us ; . 74 ; klein, david; dekel patent ltd., beit harof'im, menuha venahala street 18, room 27, 76209 rehovot il ; . 81 ; zw. 84 ; ap gh. The duff interview is part of a marketing campaign that blurs the line between child and doll. in the winter of 2005, girls who went to the log-in page were greeted by a music video that features a number of girls getting ready for a hilary duff concert. the video goes back and forth between images of real girls and images of barbies and, at many points, it is hard to tell which is girl and which is doll. the girls are shown emulating barbie's clothes, hair, and style--in effect reconstructing their sense of self to conform to the brand. at one point, a particular skirt is literally transferred from a barbie doll to one of the girls during a series of quick scene changes. at the end of the video, the girl wearing the skirt is rewarded with hilary duff's attention, when she asks her, "i love your skirt! where did you get that?" websites like barbie that encourage children to identify with branded products have proven to be an excellent way to engage young people. forrester research projects that the advergaming industry will be worth over us billion per year by 2005. but branded game environments are not restricted to dolls and candy. many advergames seek to create product loyalty between children and adult products, such as cars, gambling, and alcohol. lifesaver's candystand, for example, includes video poker and poker puzzler. in the first, children bet credits on hands which are dealt in a slot machine environment. when they win, they hear the sound of coins clinking as the number of credits increases. poker puzzler is another casino-style game. the cards are dealt onto a casino table and the computer plays lounge music while the children play. when they win, they hear slot machine sounds.50 beer is an industry site designed to create product loyalty for beer in pre-teen and teenaged boys. it combines games, music, sports, party talk. End phase during the end phase, when i discard down to 6 cards in my hand, where do the discarded cards go? they go to the discard pile and online casinos.
2008 expectations the key expectations for 2008 are in the table below. beau rouletteTattsnet a joint venture company of tattersall's and essnet's has signed its first supply, implementation and operational support contract in nigeria with national sports lottery nsl ; . the contract requires tattsnet to provide an elos online lottery system including implementation and operational support for lotteries and sports pool games in nigeria for the next 10 years. the on-line lottery will launch later this year with around 1, 000 outlets in three principal cities. as africa's second richest country, nigeria has a population estimated at 130 million, and under its exclusive national license nsl aims to offer on-line lottery products to all major cities within two years and sports gambling.The post code display is made up of a dual, dot matrix hexadecimal read-out that displays power on self test post ; status codes and vegas casinos. 160; all this was going on while brasich was engaged in his duties as craps dealer in the game and attempting to maintain his composure and professionalism and station casinos.
Edmonton, canada on february 24, 2005, through our wholly owned subsidiary, century resorts international, we acquired a 56.4% interest in century resorts alberta, inc. for approximately .4 million .0 million canadian ; . our local partner, 746306 alberta, ltd., contributed a 7.25 acre parcel of land and an existing 40 room hotel for the remaining 43.6% interest. on january 12, 2006, we purchased the remaining 43.6% minority shareholder interest in cra for approximately .3 million .3 million canadian ; . we paid approximately .0 million .8 million canadian ; at closing with the remainder payable on the first anniversary of the opening of the casino. century resorts alberta, inc. is developing a century casino and hotel in edmonton, alberta, canada. excluding the costs to purchase the minority shareholder's interest, the .5 million .8 million canadian ; project is expected to include a casino with 600 gaming machines, 31 gaming tables, food and beverage amenities, a dinner theater, a 300 space underground parking facility, approximately 600 surface parking spaces and a 26-room hotel. of the .5 million in overall project costs, we contributed .4 million .0 million canadian ; for our interest in cra, .2 million .0 million canadian ; will be financed through a loan from canadian western bank, .0 million .5 million canadian ; will be provided by us as shareholder loan, and the balance of .9 million .3 million canadian ; is the net value of the minority partner's contribution. on september 23, 2005, cra agreed to the terms of a .2 million .0 million canadian ; credit facility with canadian western bank "cwb" ; for the development of the casino property see item 8 note 6 for additional information ; . construction is expected to be completed by the fourth quarter 2006. upon completion of construction, century resorts alberta, inc. expects to receive its gaming license from the alberta gaming and liquor commission aglc ; . on december 17, 2004, the aglc granted. 2004 was yet another year of consistent growth for the gaming industry. total worldwide lottery sales rose by 17% to 7 billion from 0 billion in 2003. the markets with the highest growth rates were europe and asia, posting gains of 24% and 17% respectively. another important factor affecting worldwide gaming sales has been the introduction and successful operation of multi-jurisdictional lottery games in an extended market encompassing a number of countries, which attract new players and distribute enormous prizes. such games are already being offered in the usa, australia and the scandinavian countries, while in february 2004 the `'euro millions'' lottery game was launched in the uk, france and spain, with 6 more european countries austria, belgium, ireland, luxemburg, portugal and switzerland ; joining in shortly after. offering wagering games over alternative distribution networks, such as the internet, mobile telephony and digital tv, is currently the prevailing trend in the gaming industry. according to a juniper research report, revenues from lottery, sports and casino type games offered over these new distribution networks are expected to exceed .3 billion by 2009, with asia pacific and europe capturing the lion's share of the market 39% and 37% respectively ; . intralot and lottery associations intralot is currently ranked 3rd among integrated lottery system suppliers worldwide based on market share and 2004 financial results. the company is a member of all major international gaming associations, including the world lottery association wla ; , european lotteries el ; , the north american association of state & provincial lotteries naspl ; and cibelae the hispanic association that covers s. america and the iberian peninsula ; , as well as the gaming standards association gsa ; in the usa. the membership of these associations is comprised of state and state-licensed gaming organizations, as well as lottery providers. the main objective of the wla and the regional associations is the advancement of industry interests and the proper application of the code of conduct adopted by their members. other services offered include training seminars, information exchange, certification, etc. intralot participates actively as a premium partner in wla, naspl and el programs, aimed at examining industry-specific issues, such as member certification, tenders, new technologies, etc.
Built to last "philosophically, you don't build a company to get acquired, " says rinat. "i'm a fundamental believer that you build a company to last." that's why, he says, his previous software firms had multiple bidders: "if you do a great job, they come after you." rinat says he may be interested in taking model n public -- but only if the timing is right. drako also doesn't dismiss an ipo. but, having sold his previous companies, he knows the "downside and distraction" of going public. "you don't want to do it just for the sake of doing it, " he said. barracuda -- his fourth start-up, founded in early 2004 -- introduced low-cost web security appliances backed by software to help companies block spam, viruses, spyware and other intrusions. confidence in their business plan and a distaste from previous dealings with vcs prompted drako and partners michael perone and zach levow to finance the company themselves. barracuda, based in campbell, was so quickly successful that it turned the tables on vcs: they eventually came to barracuda offering investments. drako said he turned down about a dozen offers before sequoia capital and francisco partners, in january 2006, "provided terms that were so good we couldn't turn them down." barracuda banked million for a "war chest, " part of which was used to acquire netcontinuum, a provider of web application firewalls. for mccue, however, the choice was clear. tellme was launched in 1999 near the peak of the dot-com boom -- one reason mccue was able to raise a breathtaking 0 million in just 15 months from an allstar roster of investors. mccue had earned their confidence as vice president of technology for browser pioneer netscape, which he joined when it acquired his first start-up, paper software. despite acrimony between netscape and microsoft, tellme's early investors included former netscape ceo jim barksdale and microsoft executive fred silverberg, who later were joined by kleiner perkins' john doerr and benchmark capital's kevin harvey. tellme's work is credited with inspiring the migration of large-scale phone services from proprietary applications to open standards applications. today tellme handles billions of calls annually for corporations and carriers nationwide, and operates the free 1-800-555-tell consumer voice portal. just as a start-up seeking to go public needs a strategy, a young company evaluating a merger or acquisition also needs to have a larger vision. that is why, he said, a visit to redmond, washington to simply discuss a more modest partnership with microsoft quickly evolved into something much bigger and card games.
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