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A detailed discussion of how to build an actual site is out of scope of the survival guide, as it gets into technologies that seem to change about every 10 minutes. there are thousands of books and guides on web design. although we do recommend one particular book on general concepts if you need one on how to design your site: don't make me think, by steve krug. ; what we can share are some techniques that make a good band website no matter what technologies you use to build it. while you're considering what to put on your site, you should browse the web and see what other bands have done. you will then find out what most people notice about most indie band websites: they suck. most of them are really bad. they are a few paltry pages with poor backgrounds that make it impossible to read. they make it hard to find the most simple information about the band, such as the music, or the next show. if there's a trend of the worst band sites, the mistake that bands most often make is that they highlight the people in the band, rather than the music and the brand of the band itself. in a lot of ways, the band members are the least important part of a band when it comes to marketing the band, unless one or more of the band members are famous or have large breasts ; . the people all over the world that are visiting your band website don't care about the people who are making the music until they've decided that they like the music first. because of this, the most important thing that you can put on your website is music. put as many free songs on your site as you are comfortable releasing. the more you share, the better. profiles there is more than one type of audience for your website, and you will want to meet their needs with as little trouble to them as possible. this part of the website design is the same no matter if you have a band, or a company that makes widgets. no matter what you have for a website, you should consider the types of customers that you have, and create profiles for those different customers. then tailor their website for each of these customer types, making sure that each is no more than a click or two away from the information that they want to find. businesses that really want to get into the mind of their customer will create fake personas of each, with names, pets, income, where they live, what they're like, etc. it helps to envision a particular person because then you can imagine them browsing your site. we can't do this exercise for you, however we can give you some general profiles. remember, the idea for your website design is that these profiles should be no more than one or two clicks away from finding out what they want. here are some profiles and questions that they might ask: fan who went to a show: when is your next show? where can i buy an album? what's new with the band? where's some music i can listen to? how can i join your mailing list? where are pictures of the band?. Find gold in abandoned gold mines and river beds where gold is continuously washed down stream from its place of origin. control settings required: 1 g toggle switch in center position. 2 g discriminate control knob is in off position.

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An in depth introduction to classical japanese karate emphasizing the development of mind, body and spirit through the study of martial arts. training will focus on mental discipline, breathing techniques, basic blocks, strikes and stances. students must wear comfortable clothing; gi required at seatack white uniform with no markings ; . # site days dates times price beginner age 8 & up 82607 kv tu, th 4 1 - 5 83399 kv tu, th 5 27 - 6 intermediate age 8 & up 82606 kv tu, th 4 1 - 5 83400 kv tu, th 5 27 - 6 and games card.
94000 camera bag this classic design bag is a great everyday hand bag. not too small, not too big.the ideal size. magnetic clasp pocket on front, interior zipper pocket and exterior zipper pocket on back side adjustable shoulder strap. 10" x 7" x. In ex fish wp 1 review 0.02% of albacore were discarded because of such damage, with the highest rejection rate occurring in northern new zealand 0.17% ; and the lowest 0% ; in the tasman sea. small amounts of albacore and skipjack were deliberately discarded during the western pacific drift net fishery because of shark- and net-damage or because they were too small. sharples et al. 1991 ; found that 2.1% of both albacore and skipjack landed and observed on the shinhoyo maru over seven sets were discarded because of damage, with shark damage accounting for 29% and 27% of the discards of albacore and skipjack, respectively, and net damage the remaining percentages. these authors did not quantify the amount of small-tuna discards, although they noted that it was extremely low and presumably related to the size selectivity of the net ; . bailey et al. 1996 ; reported information concerning by-catch and discard practices in the purse-seine tuna fishery in the western and central pacific ocean through review of catch logsheet data, observer information, and published and unpublished reports. the authors accounted that a portion of the target catch is also often discarded for economic reasons, or because it is damaged, physically too small for efficient processing, or lost because of gear failures during fishing operations. non-target tuna species of no commercial value to the longline vessel may be discarded if there is no interest in on-board consumption or the lack of freezer space means that they cannot be retained for consumption on return to port. the most common species that falls into this category is skipjack katsuwonis pelamis ; . it is also possible that species that are targetted in other parts of the western pacific ocean for example albacore in the south western pacific ; may be discarded in areas where they are not kept for personal consumption or as part of the commercial catch bailey et al., 1996 ; . by monitoring onboard the quantities of bigeye tuna thunnus obesus ; that are discarded, observer estimates averaged 5% for the longline fishery and 6% for the purse-seine fishery in the pacific ocean hampton et al., 1998 ; . discards of tunas including frigate and little tunas ; represented 7.6% of the total catch of small tunas by a purse-seine fishery with fish aggregating devices in an eastern tropical atlantic ecosystem mnard et al., 2000 ; . tuna discards consisted mainly of small fish. most of the studies dealing with discard in the mediterranean sea were referred to trawling fishery oro and ruiz, 1997; d'onghia et al., 2001; nafo, 2001a, 2001b; carbonell et al., 2001; machias et al., 2001; mertinez-abrain et al., 2002; machias et al., 2004; sanchez et al., 2004 ; . in the aforementioned studies, generally it was reported that discard of commercial species is mostly due to species under commercial size, while discard of non-commercial species is represented by a large number of small size species. as concerns tuna fishery, some measures were imposed with the aim to reduce the discards. in 2000, u.s. fishery managers prohibited longlining with live bait in the gulf of mexico, where western atlantic bluefin tuna population spawns from mid-april to june, which has since reduced discards of atlantic bluefin tuna in their spawning grounds. other time area closures for the pelagic longlining fleet include the june midatlantic bight and northeast coastal time area closures, which have resulted in considerable reduction in atlantic bluefin tuna discards nmfs, 2005 ; . but the impact of discards goes far beyond single-species demographic effects, since discarded biomass can alter ecosystem structure by favouring scavengers moranta et al., 2000 ; . the consequences of the fishing-driven increase in food supply stemming from discarding activities have seldom been addressed by specific studies and 2 player card games.


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How did you spend your last birthday? the girl scout council of buffalo & erie county celebrated gsusa's 95th birthday with a fundraiser at cold stone creamery. on monday, march 12 council staff, along with 200 guests, enjoyed an ice cream social at cold stone creamery, who generously donated a portion of the proceeds to benefit all of our council's members. among the girl scouts and adult leaders, were many "celebrity" guests who donated their time by scooping ice cream, visiting with girls and signing autographs. joann falletta proved her skills go beyond conducting the bpo. she was our first celebrity to arrive, got right to work with a little help from sabretooth and at the end of the hour said "this was so much fun, definitely include me the next time." next, reinforcement from the buffalo bills arrived and took turns signing autographs and scooping ice cream. maryalice demler joined us and brought the channel 2 camera crew, which allowed us to share our birthday celebration with the community on the eleven o'clock news that night. the evening would not have been complete without representation from our council president, marie cannon and some alumni sabres, larry playfair and mike robitaille, who all did their share to entertain the crowd all in support of girl scouts. thanks go out to all who attended and all of our celebrity scoopers who added such fun to our birthday party. celebrity scoopers include: mike robitaille, larry playfair & sabretooth, buffalo sabres; maryalice demler, wgrz-tv; joann falletta, buffalo philharmonic orchestra; buffalo bills players, and marie cannon, past board president and collectible card game! Ground force; the guns and guided missiles of the fleet are sea based artillery.the base of the united states navy should be conceived of as including.the seas of the world right up to within a few miles of the enemy's shores. this gives american power a flexibility and a breadth impossible of achievement by land-locked powers emphasis added ; .32 however, even for states possessing the most powerful fleets in the world, enjoying unchallenged command of the seas, and blessed with counting the world's oceans as a secure base of operations, sustaining persistent military power once across a sea or ocean--as opposed to conducting short-duration raids or blockades--normally requires access to ports and land bases. sustaining large land forces ashore using just ships on the sea has proven to be a difficult, if not insurmountable task, especially as those forces move farther from the coastline. however, as history shows, and as america's own experience repeatedly demonstrates, obtaining reliable land access requires a tricky combination of diplomatic, military, and economic negotiations. even then, as sir julian corbett's words imply above, access to foreign ports and bases often comes with strings attached that can limit even a great power's operational independence. consequently, with the aim of gaining or improving their freedom of action, great regional and global powers have often sought to acquire distant ports and bases under their direct control, first by conquering or annexing the necessary territory. if these efforts prove to be impossible as is the case today because of limiting international norms ; , great powers next try to arrange the use of ports and bases located on the soil of their most trusted and reliable allies, often by providing some sort of security guarantee. a third, more undesirable option is to negotiate "access" to the territory of "uncertain neutrals and doubtful allies." of course, in time of war, if none of these options is available or sufficient for a country's needs, a country's armed forces can either seize advance. 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Table 2: the average nodes expanded of the first 5 tricks in sergeant major and reduction factor over the next best algorithm. depending on the problem. the number of nodes in the entire tree varied from 78 million to 64 billion, with the average tree containing 33 billion nodes. the number of nodes expanded by each of the algorithms varied widely, based on the difficulty of the hand. because of this, we have chosen to report our results according to the average number of nodes expanded by an algorithm over all 200 trees. these results are found in table 2. the first line in the table contains the average number of nodes in the entire tree. the second line contains the factor in reduction over the next best algorithm. the algorithms are listed left to right from worst to best. we ran the paranoid algorithm twice, once without using the heuristic information, and once using the heuristic information. one interesting result is that the shallow pruning procedure provides significant savings over the full tree expansion. thus, despite the negative theoretical results, there is still some potential for this algorithm. another thing to notice is how much faster the paranoid algorithm is than the standard maxn backup rule. this speed increase will not, however, guarantee an increase in play quality. under this model, a player may make very poor moves assuming all the other players might work together much more than they really do. double dummy play can magnify this problem. clearly more work is needed to distinguish which algorithms are the best to use in practice. unfortunately, the most obvious heuristic in hearts, the points taken by a player so far in the game, will only allow branch-and-bound pruning, and not for alpha-beta branchand-bound pruning. this is because this heuristic comes directly from the evaluation function, which already doesn't allow shallow pruning. however, a heuristic that came from a different evaluation might allow some pruning. more research needs to be done to see what other algorithms or methods might be applied to help with multi-player search. we are continuing to work to compare the value of these and other algorithms in real play, and as this work progresses we will be evaluating the assumption that we can use double-dummy play to model our opponents hands. it would be worthwhile to develop a different theoretical model to better explain how shallow and alpha-beta branch-andbound pruning works in practice. additional work on heuristics and game search can be found in prieditis, fletcher, 1998 ; . one possibility for improving our search is to use domain specific knowledge for a particular game to simplify the problem. in most trick games, for instance, you must follow suit. this creates a loose independence between suits, which may be exploited to simplify the search process. research in practical multi-player game search has been very limited. we expect that in the next few years this will change and that much progress will be made in multi-player game search. 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Cause and or corrective actions the power switch is set to camera or off charge ; . c set it to memory. p. 77 ; the "memory stick" is not inserted. c insert a "memory stick". p. 74 ; the "memory stick" has already been recorded to its full capacity. c erase unnecessary images and record again. p. 98, 77 ; the "memory stick" formatted incorrectly is inserted. c format the "memory stick" on your camcorder or use another "memory stick". p. 67 ; the write-protect tab on the "memory stick" is set to lock. c release the lock. p. 72 ; the write-protect tab on the "memory stick" is set to lock. c release the lock. p. 72 ; the image is protected. c cancel image protection. p. 97 ; the write-protect tab on the "memory stick" is set to lock. c release the lock. p. 72 ; the write-protect tab on the "memory stick" is set to lock. c release the lock. p. 72 ; the write-protect tab on the "memory stick" is set to lock. c release the lock. p. 72 ; the image to protect is not played back. c press memory play to play back the image. p. 89 ; the write-protect tab on the "memory stick" is set to lock. c release the lock. p. 72 ; the image to write a print mark is not played back. c press memory play to play back the image. p. 89 ; the write-protect tab on the "memory stick" is set to lock. c release the lock. p. 72 and 500 card game.

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